Visage Shell
Global Game Jam 2026 submission!
Inspired by cyberpunk and art-deco mysticism, this is a puzzle platformer where you play as a sentient Mask. You don’t directly control characters — instead, you launch yourself onto Citizens and Brutes to possess them and influence their actions.
On its own, the Mask slowly runs out of energy and can do very little. To progress, you must strategically move between NPCs, using abilities like Scare, Command, and Stun to manipulate their behavior. Citizens can operate mechanisms, Brutes can throw you across obstacles, and sometimes simply clinging to an NPC is the safest way to travel. The key to solving each level is indirect control — choosing the right NPC, at the right time, in the right place.
~ Developers' Notes ~
This game is designed as a puzzle experience with a slightly chaotic flavor — experiment, observe NPC behavior, and embrace the improvisation.
Energy drains when the Mask is not attached to someone, so plan your moves wisely.
We had a lot of fun making this — we hope you’ll have fun figuring it out!
~ Controls ~
Mouse:
• Hold Left Mouse Button: aim and launch the Mask
• Right Mouse Button: open skill menu (Scare, Command, Stun)
• Esc: open menu / exit fullscreen
~ Credits ~
• Kate Rebenok (Weltenwanderer): Artist
• Sami: Programmer, Composer
• Bohdan Yenaliev: Programmer
• Game design by the whole team
| Published | 11 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | samaelxxi, ManWeeee |
| Genre | Platformer |
| Made with | Unity |
| Tags | Global Game Jam |




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